Implements some micro-optimizations
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@@ -88,7 +88,7 @@ public interface IForm : INamedValue
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/// <summary>
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/// Check if the form has a specific flag set.
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/// </summary>
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bool HasFlag(string key);
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bool HasFlag(StringKey key);
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/// <summary>
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/// Check if the form is a battle-only form, meaning it should return to its original form after the battle ends.
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@@ -208,7 +208,7 @@ public class FormImpl : IForm
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public StringKey GetRandomHiddenAbility(IRandom rand) => HiddenAbilities[rand.GetInt(HiddenAbilities.Count)];
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/// <inheritdoc />
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public bool HasFlag(string key) => Flags.Contains(key);
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public bool HasFlag(StringKey key) => Flags.Contains(key);
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/// <inheritdoc />
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public bool IsBattleOnlyForm { get; }
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