Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -18,20 +18,18 @@ public class MetronomeTests
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/// Creates a fully mocked test setup for Metronome tests. The user's move library and battle random are
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/// mocked so that tests control which move <see cref="Metronome.ChangeMove"/> "randomly" rolls.
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/// </summary>
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private static (Metronome metronome, IMoveChoice choice, IPokemon user, IReadOnlyMoveLibrary moveLibrary,
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private static (Metronome metronome, IMoveChoice choice, IBattlePokemon user, IReadOnlyMoveLibrary moveLibrary,
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IBattleRandom random) CreateTestSetup()
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{
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var metronome = new Metronome();
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var user = Substitute.For<IPokemon>();
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var user = Substitute.For<IBattlePokemon>();
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var choice = Substitute.For<IMoveChoice>();
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choice.User.Returns(user);
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var battle = Substitute.For<IBattle>();
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var random = Substitute.For<IBattleRandom>();
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battle.Random.Returns(random);
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var battleData = Substitute.For<IPokemonBattleData>();
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battleData.Battle.Returns(battle);
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user.BattleData.Returns(battleData);
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user.Battle.Returns(battle);
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var moveLibrary = Substitute.For<IReadOnlyMoveLibrary>();
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var staticLibrary = Substitute.For<IStaticLibrary>();
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@@ -73,27 +71,6 @@ public class MetronomeTests
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await Assert.That(moveName).IsEqualTo(new StringKey("tackle"));
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}
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/// <summary>
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/// Technical test: if the user has no <see cref="IPokemon.BattleData"/>, the script cannot roll a random
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/// move and must leave the move name unchanged.
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/// </summary>
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[Test]
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public async Task ChangeMove_UserHasNoBattleData_MoveNameUnchanged()
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{
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// Arrange
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var (metronome, choice, user, moveLibrary, random) = CreateTestSetup();
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user.BattleData.Returns((IPokemonBattleData?)null);
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var tackle = CreateMoveData("tackle");
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moveLibrary.GetRandom(random).Returns(tackle);
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var moveName = new StringKey("metronome");
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// Act
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metronome.ChangeMove(choice, ref moveName);
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// Assert
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await Assert.That(moveName).IsEqualTo(new StringKey("metronome"));
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}
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/// <summary>
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/// Bulbapedia: "Metronome cannot select a Max Move, a Z-Move, or any of the moves" in its list of
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/// unselectable moves. When an unselectable move is rolled, the script rerolls until it finds a
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