Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -23,16 +23,16 @@ public class MagnetRiseTests
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/// Creates a fully mocked test setup for Magnet Rise tests. The user gets a real
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/// <see cref="ScriptSet"/> as its volatile set, so the applied effect can be inspected.
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/// </summary>
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private static (MagnetRise script, IExecutingMove move, IPokemon target, IPokemon user, IScriptSet userVolatile,
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IHitData hitData) CreateTestSetup()
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private static (MagnetRise script, IExecutingMove move, IBattlePokemon target, IBattlePokemon user, IScriptSet
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userVolatile, IHitData hitData) CreateTestSetup()
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{
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var script = new MagnetRise();
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var move = Substitute.For<IExecutingMove>();
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var target = Substitute.For<IPokemon>();
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var target = Substitute.For<IBattlePokemon>();
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var hitData = Substitute.For<IHitData>();
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move.GetHitData(target, 0).Returns(hitData);
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var user = Substitute.For<IPokemon>();
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var user = Substitute.For<IBattlePokemon>();
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user.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
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user.ActiveAbility.Returns((IAbility?)null);
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var userVolatile = new ScriptSet(user);
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@@ -129,7 +129,7 @@ public class MagnetRiseTests
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// Arrange
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var effect = new MagnetRiseEffect();
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var incomingMove = CreateIncomingMove("ground");
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var owner = Substitute.For<IPokemon>();
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var owner = Substitute.For<IBattlePokemon>();
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var effectiveness = 1.0f;
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// Act
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@@ -149,7 +149,7 @@ public class MagnetRiseTests
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// Arrange
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var effect = new MagnetRiseEffect();
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var incomingMove = CreateIncomingMove("rock");
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var owner = Substitute.For<IPokemon>();
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var owner = Substitute.For<IBattlePokemon>();
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var effectiveness = 2.0f;
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// Act
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@@ -170,7 +170,7 @@ public class MagnetRiseTests
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// Arrange
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var effect = new MagnetRiseEffect();
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var incomingMove = CreateIncomingMove("ground");
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var owner = Substitute.For<IPokemon>();
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var owner = Substitute.For<IBattlePokemon>();
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owner.HasHeldItem("iron_ball").Returns(true);
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incomingMove.User.Returns(owner);
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var effectiveness = 1.0f;
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