Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper

This commit is contained in:
2026-08-28 15:20:26 +02:00
parent 942be8eaeb
commit 8a2733a0a9
859 changed files with 4408 additions and 5331 deletions

View File

@@ -18,23 +18,21 @@ public class MagicRoomTests
/// Creates a fully mocked test setup for Magic Room tests. The battle gets a real
/// <see cref="ScriptSet"/> as its volatile set, so the applied effect can be inspected.
/// </summary>
private static (MagicRoom script, IExecutingMove move, IPokemon target, IBattle battle, IScriptSet battleVolatile)
CreateTestSetup()
private static (MagicRoom script, IExecutingMove move, IBattlePokemon target, IBattle battle, IScriptSet
battleVolatile) CreateTestSetup()
{
var script = new MagicRoom();
var move = Substitute.For<IExecutingMove>();
var target = Substitute.For<IPokemon>();
var target = Substitute.For<IBattlePokemon>();
var battle = Substitute.For<IBattle>();
battle.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
var battleVolatile = new ScriptSet(battle);
battle.Volatile.Returns(battleVolatile);
var battleData = Substitute.For<IPokemonBattleData>();
battleData.Battle.Returns(battle);
var user = Substitute.For<IPokemon>();
user.BattleData.Returns(battleData);
var user = Substitute.For<IBattlePokemon>();
move.User.Returns(user);
user.Battle.Returns(battle);
return (script, move, target, battle, battleVolatile);
}
@@ -57,24 +55,6 @@ public class MagicRoomTests
await Assert.That(battleVolatile.Get<MagicRoomEffect>()).IsNotNull();
}
/// <summary>
/// Bulbapedia: Magic Room affects "the Pokémon on the field"; a user without battle data has no field to
/// affect, so no effect is applied and no exception is thrown.
/// </summary>
[Test]
public async Task OnSecondaryEffect_UserHasNoBattleData_NoEffectAdded()
{
// Arrange
var (script, move, target, _, battleVolatile) = CreateTestSetup();
move.User.BattleData.Returns((IPokemonBattleData?)null);
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
await Assert.That(battleVolatile.Count).IsEqualTo(0);
}
/// <summary>
/// Bulbapedia: "If Magic Room is used while it is already in effect, it will end immediately."
/// Using the move a second time must remove the active effect from the battle instead of leaving it in
@@ -105,7 +85,7 @@ public class MagicRoomTests
{
// Arrange
var effect = new MagicRoomEffect();
var pokemon = Substitute.For<IPokemon>();
var pokemon = Substitute.For<IBattlePokemon>();
var item = Substitute.For<IItem>();
var prevented = false;