Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -16,18 +16,18 @@ namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
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/// </summary>
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public class LockOnTests
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{
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private static (LockOn script, IExecutingMove move, IPokemon user, IPokemon target, ScriptSet targetVolatile)
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CreateTestSetup()
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private static (LockOn script, IExecutingMove move, IBattlePokemon user, IBattlePokemon target, ScriptSet
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targetVolatile) CreateTestSetup()
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{
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var script = new LockOn();
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var move = Substitute.For<IExecutingMove>();
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var user = Substitute.For<IPokemon>();
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var user = Substitute.For<IBattlePokemon>();
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move.User.Returns(user);
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// Use a real script set so the volatile script added by Lock-On can be inspected afterwards, and so
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// that Script.RemoveSelf calls can be observed through IScriptSet.Contains.
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var target = Substitute.For<IPokemon>();
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var target = Substitute.For<IBattlePokemon>();
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var targetVolatile = new ScriptSet(target);
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target.Volatile.Returns(targetVolatile);
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target.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
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@@ -62,14 +62,14 @@ public class LockOnTests
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public async Task ChangeIncomingAccuracy_AttackByLockOnUser_AccuracyGuaranteed()
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{
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// Arrange
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var placer = Substitute.For<IPokemon>();
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var placer = Substitute.For<IBattlePokemon>();
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var effect = new LockOnEffect(placer);
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var attack = Substitute.For<IExecutingMove>();
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attack.User.Returns(placer);
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var accuracy = 90;
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// Act
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effect.ChangeIncomingAccuracy(attack, Substitute.For<IPokemon>(), 0, ref accuracy);
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effect.ChangeIncomingAccuracy(attack, Substitute.For<IBattlePokemon>(), 0, ref accuracy);
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// Assert
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await Assert.That(accuracy).IsGreaterThanOrEqualTo(255);
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@@ -83,14 +83,14 @@ public class LockOnTests
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public async Task ChangeIncomingAccuracy_AttackByOtherPokemon_AccuracyUnchanged()
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{
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// Arrange
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var placer = Substitute.For<IPokemon>();
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var placer = Substitute.For<IBattlePokemon>();
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var effect = new LockOnEffect(placer);
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var attack = Substitute.For<IExecutingMove>();
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attack.User.Returns(Substitute.For<IPokemon>());
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attack.User.Returns(Substitute.For<IBattlePokemon>());
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var accuracy = 90;
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// Act
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effect.ChangeIncomingAccuracy(attack, Substitute.For<IPokemon>(), 0, ref accuracy);
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effect.ChangeIncomingAccuracy(attack, Substitute.For<IBattlePokemon>(), 0, ref accuracy);
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// Assert
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await Assert.That(accuracy).IsEqualTo(90);
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