Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper

This commit is contained in:
2026-08-28 15:20:26 +02:00
parent 942be8eaeb
commit 8a2733a0a9
859 changed files with 4408 additions and 5331 deletions

View File

@@ -26,16 +26,14 @@ public class IonDelugeTests
// Arrange
var script = new IonDeluge();
var move = Substitute.For<IExecutingMove>();
var user = Substitute.For<IPokemon>();
var user = Substitute.For<IBattlePokemon>();
move.User.Returns(user);
var battle = Substitute.For<IBattle>();
battle.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
var battleVolatile = new ScriptSet(battle);
battle.Volatile.Returns(battleVolatile);
var battleData = Substitute.For<IPokemonBattleData>();
battleData.Battle.Returns(battle);
user.BattleData.Returns(battleData);
var target = Substitute.For<IPokemon>();
user.Battle.Returns(battle);
var target = Substitute.For<IBattlePokemon>();
// Act
script.OnSecondaryEffect(move, target, 0);
@@ -44,27 +42,6 @@ public class IonDelugeTests
await Assert.That(battleVolatile.Get<IonDelugeEffect>()).IsNotNull();
}
/// <summary>
/// Technical test: if the user has no <see cref="IPokemon.BattleData"/>, the script does nothing and
/// does not throw.
/// </summary>
[Test]
public async Task OnSecondaryEffect_UserHasNoBattleData_DoesNothing()
{
// Arrange
var script = new IonDeluge();
var move = Substitute.For<IExecutingMove>();
var user = Substitute.For<IPokemon>();
user.BattleData.Returns((IPokemonBattleData?)null);
move.User.Returns(user);
// Act
script.OnSecondaryEffect(move, Substitute.For<IPokemon>(), 0);
// Assert - nothing thrown, nothing to observe
await Assert.That(user.BattleData).IsNull();
}
/// <summary>
/// Bulbapedia: "Ion Deluge causes all Normal-type moves to become Electric-type instead, including
/// status moves."
@@ -75,7 +52,7 @@ public class IonDelugeTests
// Arrange
var effect = new IonDelugeEffect();
var move = Substitute.For<IExecutingMove>();
var target = Substitute.For<IPokemon>();
var target = Substitute.For<IBattlePokemon>();
var library = LibraryHelpers.LoadLibrary();
target.Library.Returns(library);
var types = library.StaticLibrary.Types;
@@ -100,7 +77,7 @@ public class IonDelugeTests
// Arrange
var effect = new IonDelugeEffect();
var move = Substitute.For<IExecutingMove>();
var target = Substitute.For<IPokemon>();
var target = Substitute.For<IBattlePokemon>();
var library = LibraryHelpers.LoadLibrary();
target.Library.Returns(library);
var types = library.StaticLibrary.Types;
@@ -124,7 +101,7 @@ public class IonDelugeTests
// Arrange
var effect = new IonDelugeEffect();
var move = Substitute.For<IExecutingMove>();
var target = Substitute.For<IPokemon>();
var target = Substitute.For<IBattlePokemon>();
TypeIdentifier? moveType = null;
// Act