Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -20,23 +20,19 @@ public class InstructTests
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/// Creates a fully mocked test setup for Instruct tests. When <paramref name="lastMoveName"/> is given,
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/// the target has a repeatable last move choice of that name; otherwise it has not moved yet.
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/// </summary>
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private static (Instruct script, IExecutingMove move, IBattle battle, IPokemon target, IHitData hitData, IMoveChoice
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? lastChoice) CreateTestSetup(string? lastMoveName)
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private static (Instruct script, IExecutingMove move, IBattle battle, IBattlePokemon target, IHitData hitData,
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IMoveChoice? lastChoice) CreateTestSetup(string? lastMoveName)
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{
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var script = new Instruct();
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var move = Substitute.For<IExecutingMove>();
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var user = Substitute.For<IPokemon>();
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var user = Substitute.For<IBattlePokemon>();
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move.User.Returns(user);
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var battle = Substitute.For<IBattle>();
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var userBattleData = Substitute.For<IPokemonBattleData>();
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userBattleData.Battle.Returns(battle);
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user.BattleData.Returns(userBattleData);
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user.Battle.Returns(battle);
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var target = Substitute.For<IPokemon>();
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var target = Substitute.For<IBattlePokemon>();
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target.IsUsable.Returns(true);
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var targetBattleData = Substitute.For<IPokemonBattleData>();
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target.BattleData.Returns(targetBattleData);
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IMoveChoice? lastChoice = null;
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if (lastMoveName != null)
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@@ -44,14 +40,14 @@ public class InstructTests
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lastChoice = Substitute.For<IMoveChoice>();
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// The choice needs a real (empty) script iterator so the turn runner's hook pass works on it.
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lastChoice.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
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lastChoice.User.Returns(Substitute.For<IPokemon>());
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lastChoice.User.Returns(Substitute.For<IBattlePokemon>());
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var moveData = Substitute.For<IMoveData>();
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moveData.Name.Returns(new StringKey(lastMoveName));
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var learnedMove = Substitute.For<ILearnedMove>();
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learnedMove.MoveData.Returns(moveData);
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lastChoice.ChosenMove.Returns(learnedMove);
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}
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targetBattleData.LastMoveChoice.Returns(lastChoice);
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target.LastMoveChoice.Returns(lastChoice);
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var hitData = Substitute.For<IHitData>();
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move.GetHitData(target, 0).Returns(hitData);
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@@ -130,23 +126,6 @@ public class InstructTests
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hitData.DidNotReceive().Fail();
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}
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/// <summary>
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/// Technical test: if the user has no <see cref="IPokemon.BattleData"/>, the script does nothing.
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/// </summary>
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[Test]
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public void OnSecondaryEffect_UserHasNoBattleData_DoesNothing()
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{
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// Arrange
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var (script, move, _, target, hitData, _) = CreateTestSetup("tackle");
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move.User.BattleData.Returns((IPokemonBattleData?)null);
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// Act
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script.OnSecondaryEffect(move, target, 0);
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// Assert
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hitData.DidNotReceive().Fail();
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}
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/// <summary>
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/// Bulbapedia: "The move cannot force repetition of Instruct itself, Sketch, Transform, Mimic, King's
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/// Shield, Struggle, moves requiring recharge (like Hyper Beam), moves with charging turns (like Dig),
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