Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper

This commit is contained in:
2026-08-28 15:20:26 +02:00
parent 942be8eaeb
commit 8a2733a0a9
859 changed files with 4408 additions and 5331 deletions

View File

@@ -19,12 +19,12 @@ public class GravityTests
/// Creates a fully mocked test setup for Gravity tests. The battle's volatile script set is a
/// substitute so the addition of the battle-wide gravity script can be inspected.
/// </summary>
private static (Gravity script, IExecutingMove move, IPokemon target, IBattle battle, IScriptSet battleVolatile)
CreateTestSetup(params IReadOnlyList<IPokemon?>[] sidePokemon)
private static (Gravity script, IExecutingMove move, IBattlePokemon target, IBattle battle, IScriptSet
battleVolatile) CreateTestSetup(params IReadOnlyList<IBattlePokemon?>[] sidePokemon)
{
var script = new Gravity();
var move = Substitute.For<IExecutingMove>();
move.User.Returns(Substitute.For<IPokemon>());
move.User.Returns(Substitute.For<IBattlePokemon>());
var battle = Substitute.For<IBattle>();
var battleVolatile = Substitute.For<IScriptSet>();
@@ -37,11 +37,9 @@ public class GravityTests
}).ToArray();
battle.Sides.Returns(sides);
var battleData = Substitute.For<IPokemonBattleData>();
battleData.Battle.Returns(battle);
var target = Substitute.For<IPokemon>();
target.BattleData.Returns(battleData);
var target = Substitute.For<IBattlePokemon>();
target.Battle.Returns(battle);
return (script, move, target, battle, battleVolatile);
}
@@ -49,9 +47,9 @@ public class GravityTests
/// Creates a mocked Pokémon with a real <see cref="ScriptSet"/> as its volatile set, so effects can
/// be attached and their removal inspected.
/// </summary>
private static (IPokemon pokemon, ScriptSet volatileSet) CreateFieldPokemon()
private static (IBattlePokemon pokemon, ScriptSet volatileSet) CreateFieldPokemon()
{
var pokemon = Substitute.For<IPokemon>();
var pokemon = Substitute.For<IBattlePokemon>();
pokemon.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
var volatileSet = new ScriptSet(pokemon);
pokemon.Volatile.Returns(volatileSet);
@@ -106,7 +104,7 @@ public class GravityTests
// Arrange
var (pokemon, volatileSet) = CreateFieldPokemon();
volatileSet.Add(new ChargeFlyEffect(pokemon));
var (script, move, target, _, _) = CreateTestSetup(new List<IPokemon?> { pokemon });
var (script, move, target, _, _) = CreateTestSetup(new List<IBattlePokemon?> { pokemon });
// Act
script.OnSecondaryEffect(move, target, 0);
@@ -125,7 +123,7 @@ public class GravityTests
// Arrange
var (pokemon, volatileSet) = CreateFieldPokemon();
volatileSet.Add(new ChargeBounceEffect(pokemon));
var (script, move, target, _, _) = CreateTestSetup(new List<IPokemon?> { pokemon });
var (script, move, target, _, _) = CreateTestSetup(new List<IBattlePokemon?> { pokemon });
// Act
script.OnSecondaryEffect(move, target, 0);
@@ -145,7 +143,7 @@ public class GravityTests
// Arrange
var (pokemon, volatileSet) = CreateFieldPokemon();
volatileSet.Add(new ChargeSkyDropEffect(pokemon));
var (script, move, target, _, _) = CreateTestSetup(new List<IPokemon?> { pokemon });
var (script, move, target, _, _) = CreateTestSetup(new List<IBattlePokemon?> { pokemon });
// Act
script.OnSecondaryEffect(move, target, 0);
@@ -164,7 +162,7 @@ public class GravityTests
// Arrange
var (pokemon, volatileSet) = CreateFieldPokemon();
volatileSet.Add(new TelekinesisEffect());
var (script, move, target, _, _) = CreateTestSetup(new List<IPokemon?> { pokemon });
var (script, move, target, _, _) = CreateTestSetup(new List<IBattlePokemon?> { pokemon });
// Act
script.OnSecondaryEffect(move, target, 0);
@@ -183,7 +181,7 @@ public class GravityTests
// Arrange
var (pokemon, volatileSet) = CreateFieldPokemon();
volatileSet.Add(new MagnetRiseEffect());
var (script, move, target, _, _) = CreateTestSetup(new List<IPokemon?> { pokemon });
var (script, move, target, _, _) = CreateTestSetup(new List<IBattlePokemon?> { pokemon });
// Act
script.OnSecondaryEffect(move, target, 0);
@@ -204,8 +202,8 @@ public class GravityTests
allyVolatile.Add(new ChargeFlyEffect(allyPokemon));
var (opposingPokemon, opposingVolatile) = CreateFieldPokemon();
opposingVolatile.Add(new ChargeFlyEffect(opposingPokemon));
var (script, move, target, _, _) = CreateTestSetup(new List<IPokemon?> { allyPokemon },
new List<IPokemon?> { opposingPokemon });
var (script, move, target, _, _) = CreateTestSetup(new List<IBattlePokemon?> { allyPokemon },
new List<IBattlePokemon?> { opposingPokemon });
// Act
script.OnSecondaryEffect(move, target, 0);
@@ -222,7 +220,7 @@ public class GravityTests
public async Task OnSecondaryEffect_EmptyPokemonSlot_IsSkipped()
{
// Arrange
var (script, move, target, _, battleVolatile) = CreateTestSetup(new List<IPokemon?> { null });
var (script, move, target, _, battleVolatile) = CreateTestSetup(new List<IBattlePokemon?> { null });
// Act
script.OnSecondaryEffect(move, target, 0);
@@ -230,22 +228,4 @@ public class GravityTests
// Assert
await Assert.That(battleVolatile.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "StackOrAdd")).IsTrue();
}
/// <summary>
/// Technical test: when the target has no <see cref="IPokemon.BattleData"/> (it is not in a battle),
/// the script does nothing instead of throwing.
/// </summary>
[Test]
public async Task OnSecondaryEffect_NullBattleData_DoesNothing()
{
// Arrange
var (script, move, target, _, battleVolatile) = CreateTestSetup();
target.BattleData.Returns((IPokemonBattleData?)null);
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
await Assert.That(battleVolatile.ReceivedCalls().Any()).IsFalse();
}
}