Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper

This commit is contained in:
2026-08-28 15:20:26 +02:00
parent 942be8eaeb
commit 8a2733a0a9
859 changed files with 4408 additions and 5331 deletions

View File

@@ -18,12 +18,10 @@ public class GrassyTerrainTests
var move = Substitute.For<IExecutingMove>();
var battle = Substitute.For<IBattle>();
var battleData = Substitute.For<IPokemonBattleData>();
battleData.Battle.Returns(battle);
var user = Substitute.For<IPokemon>();
user.BattleData.Returns(battleData);
var user = Substitute.For<IBattlePokemon>();
move.User.Returns(user);
user.Battle.Returns(battle);
return (script, move, battle);
}
@@ -40,27 +38,9 @@ public class GrassyTerrainTests
var (script, move, battle) = CreateTestSetup();
// Act
script.OnSecondaryEffect(move, Substitute.For<IPokemon>(), 0);
script.OnSecondaryEffect(move, Substitute.For<IBattlePokemon>(), 0);
// Assert
battle.Received(1).SetTerrain(ScriptUtils.ResolveName<GrassyTerrainScript>());
}
/// <summary>
/// Technical test: without battle data on the user (outside of battle) the effect does nothing and
/// does not throw.
/// </summary>
[Test]
public void OnSecondaryEffect_UserHasNoBattleData_DoesNotSetTerrain()
{
// Arrange
var (script, move, battle) = CreateTestSetup();
move.User.BattleData.Returns((IPokemonBattleData?)null);
// Act
script.OnSecondaryEffect(move, Substitute.For<IPokemon>(), 0);
// Assert
battle.DidNotReceiveWithAnyArgs().SetTerrain(default);
}
}