Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -17,7 +17,7 @@ public class FreezeDryTests
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/// <summary>
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/// Creates a test setup with the real Gen7 type library, and a target in battle with the given types.
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/// </summary>
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private static (FreezeDry script, IExecutingMove move, IPokemon target, IDynamicLibrary library)
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private static (FreezeDry script, IExecutingMove move, IBattlePokemon target, IDynamicLibrary library)
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CreateEffectivenessSetup(params string[] targetTypes)
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{
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var script = new FreezeDry();
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@@ -25,18 +25,16 @@ public class FreezeDryTests
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var battle = Substitute.For<IBattle>();
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battle.Library.Returns(library);
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var battleData = Substitute.For<IPokemonBattleData>();
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battleData.Battle.Returns(battle);
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var target = Substitute.For<IPokemon>();
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target.BattleData.Returns(battleData);
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var target = Substitute.For<IBattlePokemon>();
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target.Types.Returns(targetTypes.Select(name => GetTypeId(library, name)).ToList());
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target.Battle.Returns(battle);
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var move = Substitute.For<IExecutingMove>();
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var hitData = Substitute.For<IHitData>();
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hitData.Type.Returns(GetTypeId(library, "ice"));
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move.GetHitData(Arg.Any<IPokemon>(), Arg.Any<byte>()).Returns(hitData);
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var user = Substitute.For<IPokemon>();
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move.GetHitData(Arg.Any<IBattlePokemon>(), Arg.Any<byte>()).Returns(hitData);
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var user = Substitute.For<IBattlePokemon>();
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move.User.Returns(user);
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return (script, move, target, library);
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@@ -46,24 +44,21 @@ public class FreezeDryTests
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/// Creates a fully mocked test setup for the secondary (freeze) effect tests, with a battle random
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/// that reports the given result for effect chance rolls.
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/// </summary>
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private static (FreezeDry script, IExecutingMove move, IPokemon target, IPokemon user, IBattleRandom random)
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CreateSecondaryEffectSetup(bool effectChanceResult)
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private static (FreezeDry script, IExecutingMove move, IBattlePokemon target, IBattlePokemon user, IBattleRandom
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random) CreateSecondaryEffectSetup(bool effectChanceResult)
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{
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var script = new FreezeDry();
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var random = Substitute.For<IBattleRandom>();
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random.EffectChance(Arg.Any<float>(), Arg.Any<IExecutingMove>(), Arg.Any<IPokemon>(), Arg.Any<byte>())
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random.EffectChance(Arg.Any<float>(), Arg.Any<IExecutingMove>(), Arg.Any<IBattlePokemon>(), Arg.Any<byte>())
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.Returns(effectChanceResult);
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var battle = Substitute.For<IBattle>();
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battle.Random.Returns(random);
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var battleData = Substitute.For<IPokemonBattleData>();
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battleData.Battle.Returns(battle);
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var target = Substitute.For<IPokemon>();
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target.BattleData.Returns(battleData);
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var target = Substitute.For<IBattlePokemon>();
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target.Battle.Returns(battle);
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var move = Substitute.For<IExecutingMove>();
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var user = Substitute.For<IPokemon>();
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var user = Substitute.For<IBattlePokemon>();
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move.User.Returns(user);
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return (script, move, target, user, random);
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@@ -139,25 +134,6 @@ public class FreezeDryTests
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await Assert.That(effectiveness).IsEqualTo(2f);
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}
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/// <summary>
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/// If the target has no <see cref="IPokemon.BattleData"/>, the script cannot resolve the type library,
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/// so the effectiveness must be left untouched.
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/// </summary>
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[Test]
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public async Task ChangeEffectiveness_NullBattleData_EffectivenessUnchanged()
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{
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// Arrange
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var (script, move, target, _) = CreateEffectivenessSetup("water");
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target.BattleData.Returns((IPokemonBattleData?)null);
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var effectiveness = 0.5f;
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// Act
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script.ChangeEffectiveness(move, target, 0, ref effectiveness);
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// Assert
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await Assert.That(effectiveness).IsEqualTo(0.5f);
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}
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/// <summary>
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/// Bulbapedia (Generation VI to VIII): "Freeze-Dry has a 10% chance of freezing the target."
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/// When the effect chance roll succeeds, the target is frozen, with the user as the origin.
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@@ -213,22 +189,4 @@ public class FreezeDryTests
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await Assert.That(call).IsNotNull();
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await Assert.That((float)call!.GetArguments()[0]!).IsEqualTo(10f);
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}
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/// <summary>
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/// If the target has no <see cref="IPokemon.BattleData"/>, no effect chance can be rolled, so the
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/// target may not be frozen.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_NullBattleData_TargetNotFrozen()
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{
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// Arrange
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var (script, move, target, _, _) = CreateSecondaryEffectSetup(true);
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target.BattleData.Returns((IPokemonBattleData?)null);
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// Act
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script.OnSecondaryEffect(move, target, 0);
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// Assert
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await Assert.That(target.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "SetStatus")).IsFalse();
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}
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}
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