Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper

This commit is contained in:
2026-08-28 15:20:26 +02:00
parent 942be8eaeb
commit 8a2733a0a9
859 changed files with 4408 additions and 5331 deletions

View File

@@ -22,12 +22,12 @@ public class ForesightTests
/// Creates a fully mocked test setup for Foresight tests. The target is in battle, with a mocked
/// battle library chain and the given evasion stat stage.
/// </summary>
private static (Foresight script, IExecutingMove move, IPokemon target, IScriptSet volatileSet, IHitData hitData)
CreateTestSetup(sbyte evasionStage = 0)
private static (Foresight script, IExecutingMove move, IBattlePokemon target, IScriptSet volatileSet, IHitData
hitData) CreateTestSetup(sbyte evasionStage = 0)
{
var script = new Foresight();
var move = Substitute.For<IExecutingMove>();
var target = Substitute.For<IPokemon>();
var target = Substitute.For<IBattlePokemon>();
var hitData = Substitute.For<IHitData>();
move.GetHitData(target, 0).Returns(hitData);
@@ -38,9 +38,7 @@ public class ForesightTests
library.StaticLibrary.Returns(staticLibrary);
var battle = Substitute.For<IBattle>();
battle.Library.Returns(library);
var battleData = Substitute.For<IPokemonBattleData>();
battleData.Battle.Returns(battle);
target.BattleData.Returns(battleData);
target.Battle.Returns(battle);
var volatileSet = Substitute.For<IScriptSet>();
target.Volatile.Returns(volatileSet);
@@ -54,9 +52,9 @@ public class ForesightTests
/// <summary>
/// Helper to extract all stat boost changes requested on the target through
/// <see cref="IPokemon.ChangeStatBoost"/>.
/// <see cref="IBattlePokemon.ChangeStatBoost"/>.
/// </summary>
private static IReadOnlyList<(Statistic stat, sbyte amount)> GetStatBoostChanges(IPokemon target) =>
private static IReadOnlyList<(Statistic stat, sbyte amount)> GetStatBoostChanges(IBattlePokemon target) =>
target.ReceivedCalls().Where(c => c.GetMethodInfo().Name == "ChangeStatBoost")
.Select(c => ((Statistic)c.GetArguments()[0]!, (sbyte)c.GetArguments()[1]!)).ToList();
@@ -143,25 +141,6 @@ public class ForesightTests
await Assert.That(changes.Any(c => c.amount != 0)).IsFalse();
}
/// <summary>
/// If the target has no <see cref="IPokemon.BattleData"/>, the script cannot resolve the type library,
/// so nothing may happen: no volatile script is added and no stat stage is changed.
/// </summary>
[Test]
public async Task OnSecondaryEffect_NullBattleData_NoEffect()
{
// Arrange
var (script, move, target, volatileSet, _) = CreateTestSetup(2);
target.BattleData.Returns((IPokemonBattleData?)null);
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
await Assert.That(volatileSet.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "Add")).IsFalse();
await Assert.That(target.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "ChangeStatBoost")).IsFalse();
}
/// <summary>
/// Bulbapedia (Generations V to VII): "Foresight will once again fail if used against a Pokémon already
/// under its effect."