Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper

This commit is contained in:
2026-08-28 15:20:26 +02:00
parent 942be8eaeb
commit 8a2733a0a9
859 changed files with 4408 additions and 5331 deletions

View File

@@ -12,16 +12,16 @@ namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
/// </summary>
public class FlingTests
{
private static (Fling script, IExecutingMove move, IPokemon target, IPokemon user, IHitData hitData)
private static (Fling script, IExecutingMove move, IBattlePokemon target, IBattlePokemon user, IHitData hitData)
CreateTestSetup(IItem? heldItem)
{
var script = new Fling();
var move = Substitute.For<IExecutingMove>();
var target = Substitute.For<IPokemon>();
var target = Substitute.For<IBattlePokemon>();
var hitData = Substitute.For<IHitData>();
move.GetHitData(target, 0).Returns(hitData);
var user = Substitute.For<IPokemon>();
var user = Substitute.For<IBattlePokemon>();
user.HeldItem.Returns(heldItem);
move.User.Returns(user);
@@ -123,7 +123,7 @@ public class FlingTests
/// <summary>
/// Bulbapedia: "After using Fling, the item is consumed". The user's held item is removed for the
/// remainder of the battle via <see cref="IPokemon.RemoveHeldItemForBattle"/>.
/// remainder of the battle via <see cref="IBattlePokemon.RemoveHeldItemForBattle"/>.
/// </summary>
[Test]
public async Task OnSecondaryEffect_Always_RemovesHeldItemForBattle()