Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -20,31 +20,29 @@ public class FairyLockTests
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/// Creates a fully mocked test setup where the battle has a real <see cref="ScriptSet"/> as its volatile
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/// script set.
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/// </summary>
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private static (FairyLock script, IExecutingMove move, IPokemon target, IBattle battle, IScriptSet battleVolatile)
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CreateTestSetup()
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private static (FairyLock script, IExecutingMove move, IBattlePokemon target, IBattle battle, IScriptSet
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battleVolatile) CreateTestSetup()
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{
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var script = new FairyLock();
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var move = Substitute.For<IExecutingMove>();
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var target = Substitute.For<IPokemon>();
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var target = Substitute.For<IBattlePokemon>();
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var battle = Substitute.For<IBattle>();
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battle.GetScripts().Returns(_ => new ScriptIterator(Array.Empty<IEnumerable<ScriptContainer>>()));
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IScriptSet battleVolatile = new ScriptSet(battle);
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battle.Volatile.Returns(battleVolatile);
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var battleData = Substitute.For<IPokemonBattleData>();
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battleData.Battle.Returns(battle);
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target.BattleData.Returns(battleData);
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target.Battle.Returns(battle);
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return (script, move, target, battle, battleVolatile);
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}
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/// <summary>
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/// Creates a mocked Pokémon with the given type names as its <see cref="IPokemon.Types"/>.
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/// Creates a mocked Pokémon with the given type names as its <see cref="IBattlePokemon.Types"/>.
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/// </summary>
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private static IPokemon CreatePokemonWithTypes(params string[] types)
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private static IBattlePokemon CreatePokemonWithTypes(params string[] types)
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{
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var pokemon = Substitute.For<IPokemon>();
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var pokemon = Substitute.For<IBattlePokemon>();
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pokemon.Types.Returns(types.Select((name, index) => new TypeIdentifier((byte)(index + 1), new StringKey(name)))
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.ToList());
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return pokemon;
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@@ -68,23 +66,6 @@ public class FairyLockTests
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await Assert.That(battleVolatile.Contains(ScriptUtils.ResolveName<FairyLockEffect>())).IsTrue();
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}
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/// <summary>
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/// Technical test: without battle data on the target (outside of battle) the secondary effect does
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/// nothing and does not throw.
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/// </summary>
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[Test]
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public void OnSecondaryEffect_TargetHasNoBattleData_DoesNotThrow()
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{
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// Arrange
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var script = new FairyLock();
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var move = Substitute.For<IExecutingMove>();
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var target = Substitute.For<IPokemon>();
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target.BattleData.Returns((IPokemonBattleData?)null);
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// Act & Assert - should not throw
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script.OnSecondaryEffect(move, target, 0);
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}
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/// <summary>
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/// Bulbapedia: "Fairy Lock prevents all Pokémon (except Ghost types) on the field from switching out".
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/// A non-Ghost Pokémon is prevented from switching.
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