Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -20,12 +20,12 @@ public class ElectrifyTests
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/// <see cref="BattleChoiceQueue"/>. When <paramref name="targetStillHasChoice"/> is false, the queue
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/// only contains another Pokémon's choice, simulating a target that already moved this turn.
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/// </summary>
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private static (Electrify script, IExecutingMove move, IPokemon target, IScriptSet choiceVolatile, IHitData hitData)
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CreateTestSetup(bool targetStillHasChoice = true, bool hasQueue = true)
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private static (Electrify script, IExecutingMove move, IBattlePokemon target, IScriptSet choiceVolatile, IHitData
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hitData) CreateTestSetup(bool targetStillHasChoice = true, bool hasQueue = true)
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{
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var script = new Electrify();
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var move = Substitute.For<IExecutingMove>();
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var target = Substitute.For<IPokemon>();
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var target = Substitute.For<IBattlePokemon>();
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var hitData = Substitute.For<IHitData>();
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move.GetHitData(target, 0).Returns(hitData);
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@@ -40,9 +40,7 @@ public class ElectrifyTests
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var battle = Substitute.For<IBattle>();
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battle.ChoiceQueue.Returns(hasQueue ? queue : null);
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var battleData = Substitute.For<IPokemonBattleData>();
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battleData.Battle.Returns(battle);
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target.BattleData.Returns(battleData);
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target.Battle.Returns(battle);
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return (script, move, target, choiceVolatile, hitData);
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}
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@@ -111,10 +109,8 @@ public class ElectrifyTests
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var library = LibraryHelpers.LoadLibrary();
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var battle = Substitute.For<IBattle>();
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battle.Library.Returns(library);
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var battleData = Substitute.For<IPokemonBattleData>();
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battleData.Battle.Returns(battle);
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var target = Substitute.For<IPokemon>();
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target.BattleData.Returns(battleData);
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var target = Substitute.For<IBattlePokemon>();
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target.Battle.Returns(battle);
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await Assert.That(library.StaticLibrary.Types.TryGetTypeIdentifier("normal", out var normal)).IsTrue();
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await Assert.That(library.StaticLibrary.Types.TryGetTypeIdentifier("electric", out var electric)).IsTrue();
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@@ -127,24 +123,4 @@ public class ElectrifyTests
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await Assert.That(moveType).IsNotNull();
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await Assert.That(moveType!.Value).IsEqualTo(electric);
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}
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/// <summary>
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/// Technical test: without battle data on the target the move type cannot be resolved and remains
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/// unchanged.
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/// </summary>
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[Test]
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public async Task ChangeMoveType_TargetHasNoBattleData_TypeUnchanged()
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{
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// Arrange
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var effect = new ElectrifyEffect();
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var target = Substitute.For<IPokemon>();
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target.BattleData.Returns((IPokemonBattleData?)null);
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TypeIdentifier? moveType = null;
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// Act
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effect.ChangeMoveType(Substitute.For<IExecutingMove>(), target, 0, ref moveType);
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// Assert
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await Assert.That(moveType).IsNull();
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}
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}
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