Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -36,26 +36,22 @@ public class DisableTests
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/// Creates a fully mocked test setup where the target's volatile scripts are a real
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/// <see cref="ScriptSet"/> and its last used move is the given one (or none).
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/// </summary>
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private static (Disable script, IExecutingMove move, IPokemon target, ScriptSet targetVolatile, IHitData hitData)
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CreateTestSetup(string? lastUsedMove, bool lastMoveIsStruggle = false)
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private static (Disable script, IExecutingMove move, IBattlePokemon target, ScriptSet targetVolatile, IHitData
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hitData) CreateTestSetup(string? lastUsedMove, bool lastMoveIsStruggle = false)
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{
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var script = new Disable();
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var move = Substitute.For<IExecutingMove>();
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var user = Substitute.For<IPokemon>();
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var userBattleData = Substitute.For<IPokemonBattleData>();
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user.BattleData.Returns(userBattleData);
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var user = Substitute.For<IBattlePokemon>();
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move.User.Returns(user);
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var target = Substitute.For<IPokemon>();
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var target = Substitute.For<IBattlePokemon>();
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var targetVolatile = new ScriptSet(target);
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target.Volatile.Returns(targetVolatile);
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target.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
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var targetBattleData = Substitute.For<IPokemonBattleData>();
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// Create the choice before the Returns call; configuring substitutes inside Returns is not allowed.
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var lastMoveChoice = lastUsedMove == null ? null : CreateMoveChoice(lastUsedMove);
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targetBattleData.LastMoveChoice.Returns(lastMoveChoice);
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target.BattleData.Returns(targetBattleData);
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target.LastMoveChoice.Returns(lastMoveChoice);
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// Struggle is recognized through the misc library's replacement choice check, not by name.
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var miscLibrary = Substitute.For<IMiscLibrary>();
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@@ -144,24 +140,6 @@ public class DisableTests
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await Assert.That(targetVolatile.Contains(ScriptUtils.ResolveName<DisableEffect>())).IsFalse();
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}
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/// <summary>
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/// Technical test: without battle data on the user (outside of battle) the effect does nothing and
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/// does not throw.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_UserHasNoBattleData_DoesNothing()
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{
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// Arrange
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var (script, move, target, targetVolatile, _) = CreateTestSetup("tackle");
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move.User.BattleData.Returns((IPokemonBattleData?)null);
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// Act
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script.OnSecondaryEffect(move, target, 0);
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// Assert
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await Assert.That(targetVolatile.Contains(ScriptUtils.ResolveName<DisableEffect>())).IsFalse();
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}
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/// <summary>
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/// Bulbapedia: "Disable temporarily prevents the target from using a specific move." Selecting the
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/// disabled move is prevented by the <see cref="DisableEffect"/>.
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@@ -207,7 +185,7 @@ public class DisableTests
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public async Task OnEndTurn_ThreeTurnsPassed_EffectStillActive()
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{
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// Arrange
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var target = Substitute.For<IPokemon>();
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var target = Substitute.For<IBattlePokemon>();
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var targetVolatile = new ScriptSet(target);
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target.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
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var effect = new DisableEffect(new StringKey("tackle"));
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@@ -230,7 +208,7 @@ public class DisableTests
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public async Task OnEndTurn_FourTurnsPassed_EffectRemovesItself()
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{
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// Arrange
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var target = Substitute.For<IPokemon>();
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var target = Substitute.For<IBattlePokemon>();
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var targetVolatile = new ScriptSet(target);
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target.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
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var effect = new DisableEffect(new StringKey("tackle"));
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