Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper

This commit is contained in:
2026-08-28 15:20:26 +02:00
parent 942be8eaeb
commit 8a2733a0a9
859 changed files with 4408 additions and 5331 deletions

View File

@@ -17,14 +17,15 @@ namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
public class DestinyBondTests
{
/// <summary>
/// Creates a mocked user whose <see cref="IPokemon.Volatile"/> is a real <see cref="ScriptSet"/> so
/// Creates a mocked user whose <see cref="IBattlePokemon.Volatile"/> is a real <see cref="ScriptSet"/> so
/// the volatile added by the move can be inspected.
/// </summary>
private static (DestinyBond script, IExecutingMove move, IPokemon user, ScriptSet userVolatile) CreateTestSetup()
private static (DestinyBond script, IExecutingMove move, IBattlePokemon user, ScriptSet userVolatile)
CreateTestSetup()
{
var script = new DestinyBond();
var move = Substitute.For<IExecutingMove>();
var user = Substitute.For<IPokemon>();
var user = Substitute.For<IBattlePokemon>();
var userVolatile = new ScriptSet(user);
user.Volatile.Returns(userVolatile);
user.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
@@ -36,7 +37,7 @@ public class DestinyBondTests
/// Creates a fainting Pokémon whose battle's <see cref="BattleChoiceQueue.LastRanChoice"/> is a move
/// choice made by the given attacker.
/// </summary>
private static IPokemon CreateFaintingPokemonAttackedBy(IPokemon attacker)
private static IBattlePokemon CreateFaintingPokemonAttackedBy(IBattlePokemon attacker)
{
var moveChoice = Substitute.For<IMoveChoice>();
moveChoice.User.Returns(attacker);
@@ -45,10 +46,8 @@ public class DestinyBondTests
var battle = Substitute.For<IBattle>();
battle.ChoiceQueue.Returns(queue);
var battleData = Substitute.For<IPokemonBattleData>();
battleData.Battle.Returns(battle);
var pokemon = Substitute.For<IPokemon>();
pokemon.BattleData.Returns(battleData);
var pokemon = Substitute.For<IBattlePokemon>();
pokemon.Battle.Returns(battle);
return pokemon;
}
@@ -61,7 +60,7 @@ public class DestinyBondTests
{
// Arrange
var (script, move, _, userVolatile) = CreateTestSetup();
var target = Substitute.For<IPokemon>();
var target = Substitute.For<IBattlePokemon>();
// Act
script.OnSecondaryEffect(move, target, 0);
@@ -119,7 +118,7 @@ public class DestinyBondTests
{
// Arrange
var effect = new DestinyBondEffect();
var attacker = Substitute.For<IPokemon>();
var attacker = Substitute.For<IBattlePokemon>();
attacker.BoostedStats.Returns(new StatisticSet<uint>(100, 1, 1, 1, 1, 1));
var pokemon = CreateFaintingPokemonAttackedBy(attacker);
@@ -141,7 +140,7 @@ public class DestinyBondTests
{
// Arrange
var effect = new DestinyBondEffect();
var attacker = Substitute.For<IPokemon>();
var attacker = Substitute.For<IBattlePokemon>();
attacker.BoostedStats.Returns(new StatisticSet<uint>(100, 1, 1, 1, 1, 1));
var pokemon = CreateFaintingPokemonAttackedBy(attacker);
@@ -162,7 +161,7 @@ public class DestinyBondTests
{
// Arrange
var effect = new DestinyBondEffect();
var attacker = Substitute.For<IPokemon>();
var attacker = Substitute.For<IBattlePokemon>();
attacker.BoostedStats.Returns(new StatisticSet<uint>(100, 1, 1, 1, 1, 1));
var pokemon = CreateFaintingPokemonAttackedBy(attacker);
@@ -181,7 +180,7 @@ public class DestinyBondTests
public async Task OnBeforeMove_UserMovesAgain_RemovesDestinyBondEffect()
{
// Arrange
var user = Substitute.For<IPokemon>();
var user = Substitute.For<IBattlePokemon>();
var userVolatile = new ScriptSet(user);
user.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
var effect = new DestinyBondEffect();
@@ -194,19 +193,4 @@ public class DestinyBondTests
// Assert
await Assert.That(userVolatile.Contains(ScriptUtils.ResolveName<DestinyBondEffect>())).IsFalse();
}
/// <summary>
/// Technical test: fainting without battle data (outside of battle) does nothing and does not throw.
/// </summary>
[Test]
public async Task OnFaint_NoBattleData_DoesNotThrow()
{
// Arrange
var effect = new DestinyBondEffect();
var pokemon = Substitute.For<IPokemon>();
pokemon.BattleData.Returns((IPokemonBattleData?)null);
// Act & Assert
await Assert.That(() => effect.OnFaint(pokemon, DamageSource.MoveDamage)).ThrowsNothing();
}
}