Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper

This commit is contained in:
2026-08-28 15:20:26 +02:00
parent 942be8eaeb
commit 8a2733a0a9
859 changed files with 4408 additions and 5331 deletions

View File

@@ -20,12 +20,12 @@ namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
/// </summary>
public class BounceTests
{
private static (Bounce script, IExecutingMove move, IPokemon user, ScriptSet userVolatile, IMoveChoice moveChoice,
IBattleRandom random) CreateTestSetup()
private static (Bounce script, IExecutingMove move, IBattlePokemon user, ScriptSet userVolatile, IMoveChoice
moveChoice, IBattleRandom random) CreateTestSetup()
{
var script = new Bounce();
var move = Substitute.For<IExecutingMove>();
var user = Substitute.For<IPokemon>();
var user = Substitute.For<IBattlePokemon>();
// Use a real script set so the charge volatile added by Bounce can be inspected afterwards.
var userVolatile = new ScriptSet(user);
user.Volatile.Returns(userVolatile);
@@ -39,9 +39,7 @@ public class BounceTests
var random = Substitute.For<IBattleRandom>();
battle.Random.Returns(random);
battle.EventHook.Returns(new EventHook());
var battleData = Substitute.For<IPokemonBattleData>();
battleData.Battle.Returns(battle);
user.BattleData.Returns(battleData);
user.Battle.Returns(battle);
return (script, move, user, userVolatile, moveChoice, random);
}
@@ -148,7 +146,7 @@ public class BounceTests
{
// Arrange
var (script, move, user, _, _, random) = CreateTestSetup();
var target = Substitute.For<IPokemon>();
var target = Substitute.For<IBattlePokemon>();
random.EffectChance(30, move, target, 0).Returns(true);
// Act
@@ -168,7 +166,7 @@ public class BounceTests
{
// Arrange
var (script, move, _, _, _, random) = CreateTestSetup();
var target = Substitute.For<IPokemon>();
var target = Substitute.For<IBattlePokemon>();
random.EffectChance(30, move, target, 0).Returns(false);
// Act
@@ -187,7 +185,7 @@ public class BounceTests
{
// Arrange
var (script, move, _, _, _, random) = CreateTestSetup();
var target = Substitute.For<IPokemon>();
var target = Substitute.For<IBattlePokemon>();
// Act
script.OnSecondaryEffect(move, target, 0);
@@ -197,24 +195,6 @@ public class BounceTests
await Assert.That(random.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "EffectChance")).IsTrue();
}
/// <summary>
/// Technical test: outside of battle (no battle data) the secondary effect does nothing and does not throw.
/// </summary>
[Test]
public async Task OnSecondaryEffect_NoBattleData_DoesNotParalyzeTarget()
{
// Arrange
var (script, move, user, _, _, _) = CreateTestSetup();
user.BattleData.Returns((IPokemonBattleData?)null);
var target = Substitute.For<IPokemon>();
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
await Assert.That(target.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "SetStatus")).IsFalse();
}
/// <summary>
/// Bulbapedia: "While in Sky-High status, the user is invulnerable to most moves".
/// The <see cref="ChargeBounceEffect"/> added by the charge turn blocks incoming hits from moves that