Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper

This commit is contained in:
2026-08-28 15:20:26 +02:00
parent 942be8eaeb
commit 8a2733a0a9
859 changed files with 4408 additions and 5331 deletions

View File

@@ -14,14 +14,15 @@ namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
/// </summary>
public class BlockTests
{
private static (Block script, IExecutingMove move, IPokemon target, ScriptSet targetVolatile) CreateTestSetup()
private static (Block script, IExecutingMove move, IBattlePokemon target, ScriptSet targetVolatile)
CreateTestSetup()
{
var script = new Block();
var move = Substitute.For<IExecutingMove>();
var user = Substitute.For<IPokemon>();
var user = Substitute.For<IBattlePokemon>();
move.User.Returns(user);
var target = Substitute.For<IPokemon>();
var target = Substitute.For<IBattlePokemon>();
// Use a real script set so the volatile script added by Block can be inspected afterwards.
var targetVolatile = new ScriptSet(target);
target.Volatile.Returns(targetVolatile);
@@ -105,10 +106,8 @@ public class BlockTests
var battle = Substitute.For<IBattle>();
battle.Library.Returns(library);
var battleData = Substitute.For<IPokemonBattleData>();
battleData.Battle.Returns(battle);
move.User.BattleData.Returns(battleData);
target.BattleData.Returns(battleData);
move.User.Battle.Returns(battle);
target.Battle.Returns(battle);
// Act
script.OnSecondaryEffect(move, target, 0);