Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
This commit is contained in:
@@ -20,7 +20,7 @@ public class FireWaterPledgeMoveTests
|
||||
/// Creates a fully mocked test setup. The user's battle side gets a real <see cref="ScriptSet"/> as its
|
||||
/// volatile script set, so the rainbow created by the combined move can be inspected and driven.
|
||||
/// </summary>
|
||||
private static (FireWaterPledgeMove script, IExecutingMove move, IPokemon user, IBattleSide side, IScriptSet
|
||||
private static (FireWaterPledgeMove script, IExecutingMove move, IBattlePokemon user, IBattleSide side, IScriptSet
|
||||
sideVolatile) CreateTestSetup()
|
||||
{
|
||||
var script = new FireWaterPledgeMove();
|
||||
@@ -31,11 +31,9 @@ public class FireWaterPledgeMoveTests
|
||||
var sideVolatile = new ScriptSet(side);
|
||||
side.VolatileScripts.Returns(sideVolatile);
|
||||
|
||||
var battleData = Substitute.For<IPokemonBattleData>();
|
||||
battleData.BattleSide.Returns(side);
|
||||
var user = Substitute.For<IPokemon>();
|
||||
user.BattleData.Returns(battleData);
|
||||
var user = Substitute.For<IBattlePokemon>();
|
||||
move.User.Returns(user);
|
||||
user.BattleSide.Returns(side);
|
||||
|
||||
return (script, move, user, side, sideVolatile);
|
||||
}
|
||||
@@ -67,7 +65,7 @@ public class FireWaterPledgeMoveTests
|
||||
{
|
||||
// Arrange
|
||||
var (script, move, _, _, _) = CreateTestSetup();
|
||||
var target = Substitute.For<IPokemon>();
|
||||
var target = Substitute.For<IBattlePokemon>();
|
||||
ushort basePower = 80;
|
||||
|
||||
// Act
|
||||
@@ -86,7 +84,7 @@ public class FireWaterPledgeMoveTests
|
||||
{
|
||||
// Arrange
|
||||
var (script, move, _, _, sideVolatile) = CreateTestSetup();
|
||||
var target = Substitute.For<IPokemon>();
|
||||
var target = Substitute.For<IBattlePokemon>();
|
||||
|
||||
// Act
|
||||
script.OnSecondaryEffect(move, target, 0);
|
||||
@@ -95,25 +93,6 @@ public class FireWaterPledgeMoveTests
|
||||
await Assert.That(sideVolatile.Get<RainbowEffect>()).IsNotNull();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Technical test: if the user has no <see cref="IPokemon.BattleData"/>, no rainbow is created and the
|
||||
/// script does not throw.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public async Task OnSecondaryEffect_UserHasNoBattleData_DoesNothing()
|
||||
{
|
||||
// Arrange
|
||||
var (script, move, user, _, sideVolatile) = CreateTestSetup();
|
||||
user.BattleData.Returns((IPokemonBattleData?)null);
|
||||
var target = Substitute.For<IPokemon>();
|
||||
|
||||
// Act
|
||||
script.OnSecondaryEffect(move, target, 0);
|
||||
|
||||
// Assert
|
||||
await Assert.That(sideVolatile.Count).IsEqualTo(0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bulbapedia: "The rainbow doubles the probability of additional effects taking place for moves used
|
||||
/// by that side of the field".
|
||||
@@ -123,7 +102,7 @@ public class FireWaterPledgeMoveTests
|
||||
{
|
||||
// Arrange
|
||||
var (script, move, _, _, sideVolatile) = CreateTestSetup();
|
||||
var target = Substitute.For<IPokemon>();
|
||||
var target = Substitute.For<IBattlePokemon>();
|
||||
script.OnSecondaryEffect(move, target, 0);
|
||||
var rainbow = sideVolatile.Get<RainbowEffect>()!;
|
||||
|
||||
@@ -143,7 +122,7 @@ public class FireWaterPledgeMoveTests
|
||||
{
|
||||
// Arrange
|
||||
var (script, move, _, side, sideVolatile) = CreateTestSetup();
|
||||
var target = Substitute.For<IPokemon>();
|
||||
var target = Substitute.For<IBattlePokemon>();
|
||||
script.OnSecondaryEffect(move, target, 0);
|
||||
var rainbow = sideVolatile.Get<RainbowEffect>()!;
|
||||
var battle = Substitute.For<IBattle>();
|
||||
@@ -165,7 +144,7 @@ public class FireWaterPledgeMoveTests
|
||||
{
|
||||
// Arrange
|
||||
var (script, move, _, side, sideVolatile) = CreateTestSetup();
|
||||
var target = Substitute.For<IPokemon>();
|
||||
var target = Substitute.For<IBattlePokemon>();
|
||||
script.OnSecondaryEffect(move, target, 0);
|
||||
var rainbow = sideVolatile.Get<RainbowEffect>()!;
|
||||
var battle = Substitute.For<IBattle>();
|
||||
|
||||
Reference in New Issue
Block a user