Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -25,7 +25,7 @@ public class Rain : Script, ILimitedTurnsScript, IScriptChangeBasePower, IScript
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}
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/// <inheritdoc />
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public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
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public void ChangeBasePower(IExecutingMove move, IBattlePokemon target, byte hit, ref ushort basePower)
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{
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var hitType = move.GetHitData(target, hit).Type;
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if (hitType?.Name == TypeNames.Water)
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@@ -46,7 +46,8 @@ public class Rain : Script, ILimitedTurnsScript, IScriptChangeBasePower, IScript
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private static readonly StringKey SandsearStormName = "sandsear_storm";
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/// <inheritdoc />
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public void ChangeAccuracy(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref int modifiedAccuracy)
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public void ChangeAccuracy(IExecutingMove executingMove, IBattlePokemon target, byte hitIndex,
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ref int modifiedAccuracy)
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{
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var moveName = executingMove.UseMove.Name;
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if (moveName == MoveNames.Thunder || moveName == MoveNames.Hurricane || moveName == BleakwindStormName ||
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