Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -34,7 +34,7 @@ public class HarshSunlight : Script, ILimitedTurnsScript, IScriptChangeBasePower
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private static readonly StringKey HydroSteamName = "hydro_steam";
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/// <inheritdoc />
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public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
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public void ChangeBasePower(IExecutingMove move, IBattlePokemon target, byte hit, ref ushort basePower)
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{
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var hitType = move.GetHitData(target, hit).Type;
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if (hitType?.Name == TypeNames.Fire || move.UseMove.Name == HydroSteamName)
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@@ -62,7 +62,8 @@ public class HarshSunlight : Script, ILimitedTurnsScript, IScriptChangeBasePower
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}
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/// <inheritdoc />
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public void PreventStatusChange(IPokemon pokemon, StringKey status, bool selfInflicted, ref bool preventStatus)
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public void PreventStatusChange(IBattlePokemon pokemon, StringKey status, bool selfInflicted,
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ref bool preventStatus)
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{
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if (status == ScriptUtils.ResolveName<Status.Frozen>())
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{
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@@ -71,7 +72,8 @@ public class HarshSunlight : Script, ILimitedTurnsScript, IScriptChangeBasePower
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}
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/// <inheritdoc />
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public void ChangeAccuracy(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref int modifiedAccuracy)
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public void ChangeAccuracy(IExecutingMove executingMove, IBattlePokemon target, byte hitIndex,
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ref int modifiedAccuracy)
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{
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if (executingMove.UseMove.Name == MoveNames.Thunder || executingMove.UseMove.Name == MoveNames.Hurricane)
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{
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