Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper

This commit is contained in:
2026-08-28 15:20:26 +02:00
parent 942be8eaeb
commit 8a2733a0a9
859 changed files with 4408 additions and 5331 deletions

View File

@@ -34,7 +34,7 @@ public class HarshSunlight : Script, ILimitedTurnsScript, IScriptChangeBasePower
private static readonly StringKey HydroSteamName = "hydro_steam";
/// <inheritdoc />
public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
public void ChangeBasePower(IExecutingMove move, IBattlePokemon target, byte hit, ref ushort basePower)
{
var hitType = move.GetHitData(target, hit).Type;
if (hitType?.Name == TypeNames.Fire || move.UseMove.Name == HydroSteamName)
@@ -62,7 +62,8 @@ public class HarshSunlight : Script, ILimitedTurnsScript, IScriptChangeBasePower
}
/// <inheritdoc />
public void PreventStatusChange(IPokemon pokemon, StringKey status, bool selfInflicted, ref bool preventStatus)
public void PreventStatusChange(IBattlePokemon pokemon, StringKey status, bool selfInflicted,
ref bool preventStatus)
{
if (status == ScriptUtils.ResolveName<Status.Frozen>())
{
@@ -71,7 +72,8 @@ public class HarshSunlight : Script, ILimitedTurnsScript, IScriptChangeBasePower
}
/// <inheritdoc />
public void ChangeAccuracy(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref int modifiedAccuracy)
public void ChangeAccuracy(IExecutingMove executingMove, IBattlePokemon target, byte hitIndex,
ref int modifiedAccuracy)
{
if (executingMove.UseMove.Name == MoveNames.Thunder || executingMove.UseMove.Name == MoveNames.Hurricane)
{