Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -48,7 +48,7 @@ public class Hail : Script, ILimitedTurnsScript, IScriptOnEndTurn, IAIInfoScript
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}
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/// <inheritdoc />
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public void ExpectedEndOfTurnDamage(IPokemon pokemon, ref int damage)
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public void ExpectedEndOfTurnDamage(IBattlePokemon pokemon, ref int damage)
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{
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if (pokemon.Types.Any(x => x.Name == TypeNames.Ice))
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return; // Ice types are immune to Hail damage.
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