Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper

This commit is contained in:
2026-08-28 15:20:26 +02:00
parent 942be8eaeb
commit 8a2733a0a9
859 changed files with 4408 additions and 5331 deletions

View File

@@ -3,11 +3,11 @@ namespace PkmnLib.Plugin.Gen7.Scripts.Terrain;
[Script(ScriptCategory.Terrain, "psychic_terrain")]
public class PsychicTerrain : Script, IScriptIsInvulnerableToMove, IScriptChangeBasePower
{
private static bool IsAffectedByTerrain(IPokemon pokemon) =>
private static bool IsAffectedByTerrain(IBattlePokemon pokemon) =>
!pokemon.IsFloating;
/// <inheritdoc />
public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
public void ChangeBasePower(IExecutingMove move, IBattlePokemon target, byte hit, ref ushort basePower)
{
if (!IsAffectedByTerrain(move.User))
return;
@@ -22,7 +22,7 @@ public class PsychicTerrain : Script, IScriptIsInvulnerableToMove, IScriptChange
}
/// <inheritdoc />
public void IsInvulnerableToMove(IExecutingMove move, IPokemon target, ref bool invulnerable)
public void IsInvulnerableToMove(IExecutingMove move, IBattlePokemon target, ref bool invulnerable)
{
if (!IsAffectedByTerrain(target))
return;