Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -16,7 +16,7 @@ public class Burned : Script, IScriptChangeMoveDamage, IScriptOnEndTurn, IAIInfo
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}
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/// <inheritdoc />
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public void ChangeMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
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public void ChangeMoveDamage(IExecutingMove move, IBattlePokemon target, byte hit, ref uint damage)
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{
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if (move.UseMove.Category == MoveCategory.Physical)
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{
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@@ -43,7 +43,7 @@ public class Burned : Script, IScriptChangeMoveDamage, IScriptOnEndTurn, IAIInfo
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}
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/// <inheritdoc />
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public void ExpectedEndOfTurnDamage(IPokemon pokemon, ref int damage)
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public void ExpectedEndOfTurnDamage(IBattlePokemon pokemon, ref int damage)
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{
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if (_target != null)
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damage += (int)(_target.MaxHealth / 16f);
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