Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -6,7 +6,7 @@ public class RainbowEffect : Script, IScriptChangeEffectChance, IScriptOnEndTurn
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private int _turns = 4;
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/// <inheritdoc />
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public void ChangeEffectChance(IExecutingMove move, IPokemon target, byte hit, ref float chance)
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public void ChangeEffectChance(IExecutingMove move, IBattlePokemon target, byte hit, ref float chance)
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{
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chance *= 2;
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}
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