Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -5,20 +5,20 @@ public class TelekinesisEffect : Script, IScriptChangeIncomingEffectiveness, ISc
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IScriptChangeIncomingAccuracy
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{
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/// <inheritdoc />
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public void ChangeIncomingAccuracy(IExecutingMove executingMove, IPokemon target, byte hitIndex,
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public void ChangeIncomingAccuracy(IExecutingMove executingMove, IBattlePokemon target, byte hitIndex,
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ref int modifiedAccuracy)
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{
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modifiedAccuracy = 255;
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}
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/// <inheritdoc />
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public void IsFloating(IPokemon pokemon, ref bool isFloating)
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public void IsFloating(IBattlePokemon pokemon, ref bool isFloating)
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{
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isFloating = true;
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}
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/// <inheritdoc />
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public void ChangeIncomingEffectiveness(IExecutingMove executingMove, IPokemon target, byte hitIndex,
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public void ChangeIncomingEffectiveness(IExecutingMove executingMove, IBattlePokemon target, byte hitIndex,
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ref float effectiveness)
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{
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if (executingMove.UseMove.MoveType.Name == TypeNames.Ground)
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