Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -3,9 +3,9 @@ namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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[Script(ScriptCategory.Pokemon, "ghostcurse")]
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public class GhostCurseEffect : Script, IScriptOnEndTurn, IAIInfoScriptExpectedEndOfTurnDamage
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{
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private IPokemon _pokemon;
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private IBattlePokemon _pokemon;
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public GhostCurseEffect(IPokemon pokemon)
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public GhostCurseEffect(IBattlePokemon pokemon)
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{
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_pokemon = pokemon;
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}
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@@ -17,7 +17,7 @@ public class GhostCurseEffect : Script, IScriptOnEndTurn, IAIInfoScriptExpectedE
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}
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/// <inheritdoc />
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public void ExpectedEndOfTurnDamage(IPokemon pokemon, ref int damage)
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public void ExpectedEndOfTurnDamage(IBattlePokemon pokemon, ref int damage)
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{
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damage += (int)(_pokemon.MaxHealth / 4f);
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}
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