Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper

This commit is contained in:
2026-08-28 15:20:26 +02:00
parent 942be8eaeb
commit 8a2733a0a9
859 changed files with 4408 additions and 5331 deletions

View File

@@ -4,11 +4,11 @@ namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
public class BindEffect : Script, IScriptOnEndTurn, IScriptPreventSelfSwitch, IScriptPreventSelfRunAway,
IAIInfoScriptExpectedEndOfTurnDamage
{
private readonly IPokemon? _owner;
private readonly IBattlePokemon? _owner;
private int _turns;
private readonly float _percentOfMaxHealth;
public BindEffect(IPokemon owner, int turns, float percentOfMaxHealth)
public BindEffect(IBattlePokemon owner, int turns, float percentOfMaxHealth)
{
_owner = owner;
_turns = turns;
@@ -36,7 +36,7 @@ public class BindEffect : Script, IScriptOnEndTurn, IScriptPreventSelfSwitch, IS
public void PreventSelfRunAway(IFleeChoice choice, ref bool prevent) => prevent = _turns > 0;
/// <inheritdoc />
public void ExpectedEndOfTurnDamage(IPokemon pokemon, ref int damage)
public void ExpectedEndOfTurnDamage(IBattlePokemon pokemon, ref int damage)
{
damage += (int)(_owner?.MaxHealth * _percentOfMaxHealth ?? 0);
}