Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -4,7 +4,7 @@ namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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public class WakeUpSlap : Script, IScriptOnSecondaryEffect, IScriptChangeBasePower
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{
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/// <inheritdoc />
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public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
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public void ChangeBasePower(IExecutingMove move, IBattlePokemon target, byte hit, ref ushort basePower)
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{
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if (target.HasStatus(ScriptUtils.ResolveName<Status.Sleep>()))
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{
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@@ -13,7 +13,7 @@ public class WakeUpSlap : Script, IScriptOnSecondaryEffect, IScriptChangeBasePow
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}
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/// <inheritdoc />
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public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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public void OnSecondaryEffect(IExecutingMove move, IBattlePokemon target, byte hit)
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{
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// Wake up the target if it is asleep
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if (target.HasStatus(ScriptUtils.ResolveName<Status.Sleep>()))
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