Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -24,7 +24,7 @@ public class StaticDamage : Script, IScriptOnInitialize, IScriptChangeMoveDamage
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}
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/// <inheritdoc />
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public void ChangeMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
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public void ChangeMoveDamage(IExecutingMove move, IBattlePokemon target, byte hit, ref uint damage)
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{
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damage = Damage;
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}
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