Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -13,7 +13,7 @@ public class Snore : Script, IScriptFailMove, IScriptOnSecondaryEffect
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}
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/// <inheritdoc />
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public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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public void OnSecondaryEffect(IExecutingMove move, IBattlePokemon target, byte hit)
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{
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target.Volatile.Add(new FlinchEffect());
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}
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