Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -4,7 +4,7 @@ namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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public class Sketch : Script, IScriptOnSecondaryEffect
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{
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/// <inheritdoc />
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public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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public void OnSecondaryEffect(IExecutingMove move, IBattlePokemon target, byte hit)
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{
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// Defensive programming; If the move we're using is not the same as the one picked, something changed
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// our move to sketch. This should never happen, as moves are not allowed to change to sketch, but in the
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@@ -21,7 +21,7 @@ public class Sketch : Script, IScriptOnSecondaryEffect
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return;
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}
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var lastMove = target.BattleData?.LastMoveChoice;
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var lastMove = target.LastMoveChoice;
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if (lastMove == null || lastMove.ChosenMove.MoveData.HasFlag(MoveFlags.NotSketchable))
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{
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move.GetHitData(target, hit).Fail();
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