Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -13,7 +13,7 @@ public class Pursuit : Script, IScriptOnBeforeTurnStart, IScriptOnAfterMove, ISc
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}
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/// <inheritdoc />
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public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) =>
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public void OnSecondaryEffect(IExecutingMove move, IBattlePokemon target, byte hit) =>
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move.User.Volatile.Remove<PursuitEffect>();
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/// <inheritdoc />
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