Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -6,7 +6,7 @@ public class MultiHitMove : Script, IScriptChangeNumberOfHits
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/// <inheritdoc />
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public void ChangeNumberOfHits(IMoveChoice choice, ref byte numberOfHits)
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{
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var random = choice.User.BattleData?.Battle.Random;
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var random = choice.User.Battle.Random;
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if (random == null)
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return;
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var roll = random.GetInt(100);
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