Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -8,7 +8,7 @@ public class FakeOut : Script, IScriptStopBeforeMove, IScriptOnSecondaryEffect
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/// <inheritdoc />
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public void StopBeforeMove(IExecutingMove move, ref bool stop)
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{
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var battleData = move.User.BattleData;
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var battleData = move.User;
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if (battleData == null)
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return;
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if (battleData.SwitchInTurn != battleData.Battle.CurrentTurnNumber)
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@@ -16,7 +16,7 @@ public class FakeOut : Script, IScriptStopBeforeMove, IScriptOnSecondaryEffect
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}
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/// <inheritdoc />
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public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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public void OnSecondaryEffect(IExecutingMove move, IBattlePokemon target, byte hit)
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{
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target.Volatile.Add(new FlinchEffect());
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}
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