Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper

This commit is contained in:
2026-08-28 15:20:26 +02:00
parent 942be8eaeb
commit 8a2733a0a9
859 changed files with 4408 additions and 5331 deletions

View File

@@ -13,7 +13,7 @@ public class Bounce : Script, IScriptPreventMove, IScriptOnBeforeMove, IScriptOn
move.User.Volatile.Add(new ChargeBounceEffect(move.User));
move.MoveChoice.SetAdditionalData("bounce_charge", true);
move.User.BattleData?.Battle.EventHook.Invoke(new DialogEvent("bounce_charge", new Dictionary<string, object>
move.User.Battle.EventHook.Invoke(new DialogEvent("bounce_charge", new Dictionary<string, object>
{
{ "user", move.User },
}));
@@ -27,9 +27,9 @@ public class Bounce : Script, IScriptPreventMove, IScriptOnBeforeMove, IScriptOn
}
/// <inheritdoc />
public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
public void OnSecondaryEffect(IExecutingMove move, IBattlePokemon target, byte hit)
{
var battle = move.User.BattleData?.Battle;
var battle = move.User.Battle;
if (battle == null)
return;
var random = battle.Random;