Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -13,7 +13,7 @@ public class Bounce : Script, IScriptPreventMove, IScriptOnBeforeMove, IScriptOn
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move.User.Volatile.Add(new ChargeBounceEffect(move.User));
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move.MoveChoice.SetAdditionalData("bounce_charge", true);
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move.User.BattleData?.Battle.EventHook.Invoke(new DialogEvent("bounce_charge", new Dictionary<string, object>
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move.User.Battle.EventHook.Invoke(new DialogEvent("bounce_charge", new Dictionary<string, object>
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{
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{ "user", move.User },
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}));
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@@ -27,9 +27,9 @@ public class Bounce : Script, IScriptPreventMove, IScriptOnBeforeMove, IScriptOn
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}
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/// <inheritdoc />
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public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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public void OnSecondaryEffect(IExecutingMove move, IBattlePokemon target, byte hit)
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{
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var battle = move.User.BattleData?.Battle;
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var battle = move.User.Battle;
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if (battle == null)
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return;
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var random = battle.Random;
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