Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -8,7 +8,7 @@ public class BeakBlast : Script, IScriptOnBeforeTurnStart, IScriptOnSecondaryEff
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/// <inheritdoc />
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public void OnBeforeTurnStart(ITurnChoice choice)
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{
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var battleData = choice.User.BattleData;
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var battleData = choice.User;
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if (battleData == null)
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return;
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choice.User.Volatile.Add(new BeakBlastEffect());
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@@ -19,7 +19,7 @@ public class BeakBlast : Script, IScriptOnBeforeTurnStart, IScriptOnSecondaryEff
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}
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/// <inheritdoc />
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public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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public void OnSecondaryEffect(IExecutingMove move, IBattlePokemon target, byte hit)
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{
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move.User.Volatile.Remove(ScriptUtils.ResolveName<BeakBlastEffect>());
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}
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