Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -7,7 +7,7 @@ public class Gravity : Script, IScriptFailIncomingMove, IScriptOnEndTurn, IScrip
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private int _turns = 5;
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/// <inheritdoc />
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public void ChangeTypesForIncomingMove(IExecutingMove executingMove, IPokemon target, byte hitIndex,
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public void ChangeTypesForIncomingMove(IExecutingMove executingMove, IBattlePokemon target, byte hitIndex,
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IList<TypeIdentifier> types)
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{
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var typeLibrary = target.Library.StaticLibrary.Types;
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@@ -19,14 +19,14 @@ public class Gravity : Script, IScriptFailIncomingMove, IScriptOnEndTurn, IScrip
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}
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/// <inheritdoc />
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public void FailIncomingMove(IExecutingMove move, IPokemon target, ref bool fail)
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public void FailIncomingMove(IExecutingMove move, IBattlePokemon target, ref bool fail)
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{
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if (move.UseMove.HasFlag(MoveFlags.Gravity))
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fail = true;
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}
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/// <inheritdoc />
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public void IsFloating(IPokemon pokemon, ref bool isFloating)
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public void IsFloating(IBattlePokemon pokemon, ref bool isFloating)
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{
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// Gravity makes all Pokémon susceptible to Ground-type moves
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isFloating = false;
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