Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper

This commit is contained in:
2026-08-28 15:20:26 +02:00
parent 942be8eaeb
commit 8a2733a0a9
859 changed files with 4408 additions and 5331 deletions

View File

@@ -7,7 +7,7 @@ public class Gravity : Script, IScriptFailIncomingMove, IScriptOnEndTurn, IScrip
private int _turns = 5;
/// <inheritdoc />
public void ChangeTypesForIncomingMove(IExecutingMove executingMove, IPokemon target, byte hitIndex,
public void ChangeTypesForIncomingMove(IExecutingMove executingMove, IBattlePokemon target, byte hitIndex,
IList<TypeIdentifier> types)
{
var typeLibrary = target.Library.StaticLibrary.Types;
@@ -19,14 +19,14 @@ public class Gravity : Script, IScriptFailIncomingMove, IScriptOnEndTurn, IScrip
}
/// <inheritdoc />
public void FailIncomingMove(IExecutingMove move, IPokemon target, ref bool fail)
public void FailIncomingMove(IExecutingMove move, IBattlePokemon target, ref bool fail)
{
if (move.UseMove.HasFlag(MoveFlags.Gravity))
fail = true;
}
/// <inheritdoc />
public void IsFloating(IPokemon pokemon, ref bool isFloating)
public void IsFloating(IBattlePokemon pokemon, ref bool isFloating)
{
// Gravity makes all Pokémon susceptible to Ground-type moves
isFloating = false;