Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -9,7 +9,7 @@ namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
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public class Sturdy : Script, IScriptChangeIncomingMoveDamage
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{
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/// <inheritdoc />
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public void ChangeIncomingMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
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public void ChangeIncomingMoveDamage(IExecutingMove move, IBattlePokemon target, byte hit, ref uint damage)
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{
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if (damage >= target.MaxHealth && target.CurrentHealth == target.MaxHealth)
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{
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