Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -9,20 +9,20 @@ namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
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public class PsychicSurge : Script, IScriptOnSwitchIn
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{
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/// <inheritdoc />
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public void OnSwitchIn(IPokemon pokemon, byte position)
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public void OnSwitchIn(IBattlePokemon pokemon, byte position)
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{
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if (pokemon.BattleData?.Battle is null)
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if (pokemon.Battle is null)
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return;
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var terrainName = ScriptUtils.ResolveName<Terrain.PsychicTerrain>();
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if (pokemon.BattleData.Battle.TerrainName == terrainName)
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if (pokemon.Battle.TerrainName == terrainName)
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return;
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EventBatchId batchId = new();
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pokemon.BattleData.Battle.EventHook.Invoke(new AbilityTriggerEvent(pokemon)
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pokemon.Battle.EventHook.Invoke(new AbilityTriggerEvent(pokemon)
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{
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BatchId = batchId,
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});
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pokemon.BattleData.Battle.SetTerrain(terrainName, batchId);
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pokemon.Battle.SetTerrain(terrainName, batchId);
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}
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}
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