Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
This commit is contained in:
@@ -9,14 +9,14 @@ namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
|
||||
public class Normalize : Script, IScriptChangeMoveType, IScriptChangeBasePower
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public void ChangeMoveType(IExecutingMove move, IPokemon target, byte hit, ref TypeIdentifier? typeIdentifier)
|
||||
public void ChangeMoveType(IExecutingMove move, IBattlePokemon target, byte hit, ref TypeIdentifier? typeIdentifier)
|
||||
{
|
||||
if (move.Battle.Library.StaticLibrary.Types.TryGetTypeIdentifier(TypeNames.Normal, out var normalType))
|
||||
typeIdentifier = normalType;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
|
||||
public void ChangeBasePower(IExecutingMove move, IBattlePokemon target, byte hit, ref ushort basePower)
|
||||
{
|
||||
if (move.GetHitData(target, hit).Type?.Name == TypeNames.Normal)
|
||||
basePower = (ushort)(basePower * 1.2f); // Boost Normal-type moves by 30%
|
||||
|
||||
Reference in New Issue
Block a user