Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper

This commit is contained in:
2026-08-28 15:20:26 +02:00
parent 942be8eaeb
commit 8a2733a0a9
859 changed files with 4408 additions and 5331 deletions

View File

@@ -9,20 +9,20 @@ namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
public class MistySurge : Script, IScriptOnSwitchIn
{
/// <inheritdoc />
public void OnSwitchIn(IPokemon pokemon, byte position)
public void OnSwitchIn(IBattlePokemon pokemon, byte position)
{
if (pokemon.BattleData?.Battle is null)
if (pokemon.Battle is null)
return;
var terrainName = ScriptUtils.ResolveName<Terrain.MistyTerrain>();
if (pokemon.BattleData.Battle.TerrainName == terrainName)
if (pokemon.Battle.TerrainName == terrainName)
return;
EventBatchId batchId = new();
pokemon.BattleData.Battle.EventHook.Invoke(new AbilityTriggerEvent(pokemon)
pokemon.Battle.EventHook.Invoke(new AbilityTriggerEvent(pokemon)
{
BatchId = batchId,
});
pokemon.BattleData.Battle.SetTerrain(terrainName, batchId);
pokemon.Battle.SetTerrain(terrainName, batchId);
}
}