Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -9,11 +9,9 @@ namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
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public class MagicGuard : Script, IScriptChangeIncomingDamage
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{
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/// <inheritdoc />
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public void ChangeIncomingDamage(IPokemon pokemon, DamageSource source, ref uint damage)
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public void ChangeIncomingDamage(IBattlePokemon pokemon, DamageSource source, ref uint damage)
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{
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// Magic Guard doesn't work if the Pokémon is not in battle.
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if (pokemon.BattleData is null)
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return;
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if (source is DamageSource.MoveDamage or DamageSource.Struggle or DamageSource.FormChange)
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{
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