Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
This commit is contained in:
@@ -9,14 +9,14 @@ namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
|
||||
public class Intimidate : Script, IScriptOnSwitchIn
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public void OnSwitchIn(IPokemon pokemon, byte position)
|
||||
public void OnSwitchIn(IBattlePokemon pokemon, byte position)
|
||||
{
|
||||
var battle = pokemon.BattleData?.Battle;
|
||||
var battle = pokemon.Battle;
|
||||
if (battle is null)
|
||||
return;
|
||||
|
||||
var opponents = battle.Sides.Where(side => side != pokemon.BattleData?.BattleSide)
|
||||
.SelectMany(side => side.Pokemon).WhereNotNull().Where(opponent => opponent.IsUsable);
|
||||
var opponents = battle.Sides.Where(side => side != pokemon.BattleSide).SelectMany(side => side.Pokemon)
|
||||
.WhereNotNull().Where(opponent => opponent.IsUsable);
|
||||
EventBatchId batchId = new();
|
||||
|
||||
battle.EventHook.Invoke(new AbilityTriggerEvent(pokemon));
|
||||
|
||||
Reference in New Issue
Block a user