Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -25,7 +25,7 @@ public interface IAIInfoScriptExpectedEndOfTurnDamage
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/// This function returns the expected end of turn damage for the script. This is used for scripts that
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/// have an end of turn effect, such as Poison or Burn.
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/// </summary>
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void ExpectedEndOfTurnDamage(IPokemon pokemon, ref int damage);
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void ExpectedEndOfTurnDamage(IBattlePokemon pokemon, ref int damage);
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}
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/// <summary>
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@@ -37,5 +37,5 @@ public interface IAIInfoScriptExpectedEntryDamage
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/// This function returns the expected entry damage for the script. This is used for scripts that have
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/// an entry hazard effect, such as Spikes or Stealth Rock.
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/// </summary>
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void ExpectedEntryDamage(IPokemon pokemon, ref uint damage);
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void ExpectedEntryDamage(IBattlePokemon pokemon, ref uint damage);
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}
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