Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -30,4 +30,11 @@ public record struct BattleResult
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/// The side that won the battle. If null, no side has won.
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/// </summary>
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public byte? WinningSide { get; }
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/// <summary>
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/// The Pokémon that were captured during the battle. These are the underlying Pokémon, so they remain
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/// valid after the battle has been disposed. This is set for both conclusive and inconclusive results, as
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/// captures complete the moment they happen.
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/// </summary>
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public IReadOnlyList<IPokemon> CapturedPokemon { get; init; } = [];
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}
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