Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper

This commit is contained in:
2026-08-28 15:20:26 +02:00
parent 942be8eaeb
commit 8a2733a0a9
859 changed files with 4408 additions and 5331 deletions

View File

@@ -13,7 +13,7 @@ public interface IBattleRandom : IRandom, IDeepCloneable
/// rolls whether it triggers. As a side effect this run scripts to allow modifying this random
/// chance.
/// </summary>
bool EffectChance(float chance, IExecutingMove executingMove, IPokemon target, byte hitNumber);
bool EffectChance(float chance, IExecutingMove executingMove, IBattlePokemon target, byte hitNumber);
}
/// <inheritdoc cref="IBattleRandom"/>
@@ -36,7 +36,7 @@ public class BattleRandomImpl : RandomImpl, IBattleRandom
}
/// <inheritdoc />
public bool EffectChance(float chance, IExecutingMove executingMove, IPokemon target, byte hitNumber)
public bool EffectChance(float chance, IExecutingMove executingMove, IBattlePokemon target, byte hitNumber)
{
executingMove.RunScriptHook<IScriptChangeEffectChance>(script =>
script.ChangeEffectChance(executingMove, target, hitNumber, ref chance));