Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -13,7 +13,7 @@ public interface IBattleRandom : IRandom, IDeepCloneable
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/// rolls whether it triggers. As a side effect this run scripts to allow modifying this random
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/// chance.
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/// </summary>
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bool EffectChance(float chance, IExecutingMove executingMove, IPokemon target, byte hitNumber);
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bool EffectChance(float chance, IExecutingMove executingMove, IBattlePokemon target, byte hitNumber);
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}
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/// <inheritdoc cref="IBattleRandom"/>
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@@ -36,7 +36,7 @@ public class BattleRandomImpl : RandomImpl, IBattleRandom
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}
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/// <inheritdoc />
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public bool EffectChance(float chance, IExecutingMove executingMove, IPokemon target, byte hitNumber)
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public bool EffectChance(float chance, IExecutingMove executingMove, IBattlePokemon target, byte hitNumber)
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{
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executingMove.RunScriptHook<IScriptChangeEffectChance>(script =>
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script.ChangeEffectChance(executingMove, target, hitNumber, ref chance));
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