Move all battle state from IPokemon to an ephemeral IBattlePokemon wrapper
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@@ -8,7 +8,7 @@ namespace PkmnLib.Dynamic.Events;
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public class SwitchEvent : IEventData
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{
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/// <inheritdoc cref="SwitchEvent"/>
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public SwitchEvent(byte sideIndex, byte position, IPokemon? pokemon)
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public SwitchEvent(byte sideIndex, byte position, IBattlePokemon? pokemon)
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{
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SideIndex = sideIndex;
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Position = position;
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@@ -28,7 +28,7 @@ public class SwitchEvent : IEventData
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/// <summary>
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/// The Pokémon that is switching in. If null, no Pokémon is switching in, and the slot is empty after the switch.
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/// </summary>
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public IPokemon? Pokemon { get; init; }
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public IBattlePokemon? Pokemon { get; init; }
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/// <inheritdoc />
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public EventBatchId BatchId { get; init; }
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