More abilities, refactor IPokemon.SetStatus to pass pokemon that caused the status change
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@@ -14,6 +14,6 @@ public class TriAttack : Script
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ScriptUtils.ResolveName<Status.Paralyzed>(),
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ScriptUtils.ResolveName<Status.Frozen>(),
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]);
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target.SetStatus(status, false);
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target.SetStatus(status, move.User);
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}
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}
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