More abilities, refactor IPokemon.SetStatus to pass pokemon that caused the status change
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This commit is contained in:
2025-06-15 12:29:13 +02:00
parent defb1349ca
commit 85d97cb9e6
37 changed files with 214 additions and 46 deletions

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@@ -14,7 +14,7 @@ public class FireFang : Script
var random = battleData.Battle.Random;
if (random.EffectChance(10, move, target, hit))
{
target.SetStatus("burned", false);
target.SetStatus("burned", move.User);
}
// It also has an independent 10% chance of causing the target to flinch, if the user attacks before the target.